IF / Twine Take 2
In my previous Twine post, you probably saw the error messages regarding inventory items. That has not been fixed. I decided to concentrate on some more basics before tackling the inventory monster.
I am not retreating. I’m strategically moving in a new direction.
I always wish online courses used more audio (not more video with talking heads – more audio) so I’ll be focusing my efforts on getting the audio playback to behave appropriately. In my current game version, it doesn’t stop when you change scenes and I wanted to fix that. Fortunately, there’s a nice wiki article devoted to Twine-Sugarcube audio.
The opening scene is simply an “audio challenge” to create a new online course. I want that to stop playing when the learner goes to his/her own office. Apparently, it is a simple matter of <> But, when I add that and then code to automatically take learner to directions page – well, it just skips the audio and goes straight to the directions.
So, I’m switching gears for a minute. I’ll add some timed text using the ‘timed’ macro so there’s nothing to click on until the audio ends. I’m not sure that’s user-friendly, but it gives me an opportunity to practice with that macro.
Yes, I know my audio voices could use some work. They’re just test files, but I will need to get someone to help me with voice work. Changing pitch using Audacity can only get me so far…at least at my skill level!.